Angel ray at lv 30 has 240 basic attack, and 60% mastery.Ī late game (not end game!) bishop will be able to 1hit skeles. I'll provide some data for the bishop class.ġv1 DPS for bishops is reliant on angel ray. However, you don't actually provide any DATA that shows they need buffing. You say you want to buff the non ultimate skills of mages. 4th job mages have no variance in that regard and it would be nice if they did. I was talking about getting our subskills such as Chain Lightning, Paralyze, Angel Ray, Big Bang, and Fire/Ice Demons buffed so that users who like using and want to use those skills don't have to train with such a heavy penalty for not purely using ult. Nothing about making mages effective bossers. In fact, I think they are perfect as they are currently. I said nothing about ultimates being buffed. The changes are intended to allow players that enjoy using those skills to keep using those skills without being punished as much as currently for not using their ultimates superior damage and range.Įdit: I think many people are missing my point. This is purely a suggestion based on my experiences with my beloved Ice/Lightning Archmage and me actually really enjoying using the 4th job non ult skills as opposed to just ultimate. The only problem with this is that bishops might become secondary attackers at bosses but between spamming heals/dispels and HS I don't think they'd have the time to. For bishops, I propose an equal damage buff on angel ray as well as making it able to hit up to 6 mobs(not sure how hard this would be to code). Buffing things like chain lightning, paralyze, big bang, and even fire/ice demons would make mages a much more varied and enjoyable class to use in 4th job where right now we are limited to *press ultimate key*. This way people who really like those skills can use them knowing that, while training efficiency does go down, it's not as bad as it used to be as compared to spamming ultimates. I think with the damage buff on the subskills this will not happen purely due to the speed at which mages cast and the fact that our damage will still be nowhere up to par. I understand perfectly that if mages were brought close to dealing as much damage as tier 2/3 bossers then they would be the perfect all in one class and this would make more people gear and fund mages to take bossing. This increase will bring them no where close to good bossers(even current state buccs will probably still beat us) but it will make it that much more enjoyable and appealing to actually use the non ult skills. I think increasing the base damage of Chain Lightning to something like 350 would be a fine change since it would still be much weaker than Blizzard in terms of damage and range, therefore making it an inferior grinding option but still semi viable if you enjoy the skill. My proposition is to increase the damage of the 4th job mage non ult skills by about 1.6x-1.7x.įor example, the base damage of Chain Lightning is 210 and Blizzard is 570. As an I/L I really enjoy using Chain Lightning, opting to use it over blizzard even though I know the leveling speed takes a drastic hit. I myself am not a very big fan of the long cast time and delay for mage ultimates. They are just small buffs to make training more enjoyable. The changes I propose are not meant to bring mages up to par with some of the better bossing classes out there like BM, DRK, or even MM. These classes are widely known for their full map damage potential, being the best mobbers in the game and for that reason, absolutely awful at bossing. With the talk of multiple classes planning to get buffs or QoL changes, I decided to put some ideas out for Archmages and Bishops.
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