![]() Once the bait is taken, the player holding the queen of spades should have relatively low cards left and/or may be void in one suit. Players who keep the queen, intent on giving it away later, may feign shooting the moon in the hope that another will take a heart card as bait. As long as at least two players have won tricks containing hearts or the queen, no one can shoot the moon. This will prevent someone from shooting the moon. So, if you do not have at least 4 spades in your hand including the queen, then pass it.Īdditionally, if someone is taking a lot of hearts, and has taken the queen, it may be wise to intentionally capture a heart yourself. Controlling the queen of spades can allow you to let someone else capture it, relieving you of its 13 points, but this can backfire if someone leads with a spade and you only have a few spades in your hand including the queen. If the player holding the queen can void a suit instead of throwing the queen, then that will improve the chances of being able to give the queen away on a subsequent turn.Īnother strategy is to keep the queen of spades, but only if you have at least three other spades. ![]() Holding onto the queen in order to target another player is a risky move, but can sometimes improve a situation long-term. This could be a player who is near to losing the game, someone with a low score, or even just a player that is deemed to play well. For instance, it may be strategic sometimes to target (or aim at) a specific player with the queen. This strategy is a greedy one, as it optimises the short-term consequences but not the long-term ones. Ideally, you want to play your highest cards first and towards the last remaining cards, only have low cards in your hand. When leading, during the first two rounds it is more advantageous to play your highest cards of a suit than your lowest. When you can follow suit in a trick, you should play the highest card you have that will not win the trick unless you have last play and it does not matter. That way, you will have more low cards than high cards in your hand. However, they may accumulate with long games.Īnother simple approach is to play the queen of spades whenever it is not possible to follow suit in a trick, and then follow up by playing the next most dangerous cards in the hand whenever it is not possible to follow suit. Since other players will be taking the queen of spades for the majority of the rounds, a few hearts are insignificant. A better strategy would be to avoid taking more than a few heart cards per hand. However this approach rules out the possibility of shooting the moon, and also that of stopping other players shooting, which is quite a big limitation. One basic strategy in Hearts is to avoid taking tricks, as taking them increases the chance of taking heart cards or the queen of spades. Use that to your advantage, especially in spades if you pass the queen or other high spades. ![]() At the start of every hand with a pass, you know where three of the cards in the deck are in addition to your hand. Passing the two of clubs to another player will enable you to dump a higher club on the first trick.A player may wish to keep an Ace and a King of diamonds, for example, if it means they can void the hearts suit by passing a 7. Sometimes the importance of voiding a suit or two may outweigh that of passing high cards. Passing out of hearts increases your chances of shooting the moon, especially against weaker players who are less likely to pass you a covering heart. Clubs are slightly less valuable to pass out of (since you cannot dump a scoring card on the first trick) but if you can pass yourself down to one club you will be in good shape. Running yourself out of a suit on the pass enables you to get an early advantage when discarding cards. That helps to stop a player from an easy moon-shot when they pass themselves out of low hearts (since they will eventually need to either lead the low heart or surrender it). It's often important, against good players, to make sure that your pass contains a low heart (specifically, a heart you know you can beat). Ideally, this should provide cover for other high cards in your hand which could not be passed. Pass away high cards (Aces, Kings, Queens and so forth).While there is no universally accepted good way to pass, a player may wish to take a few things into account when considering their pass: The pass is an important part of the hearts game.
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